The rowdiest tavern table in the realm
Dungeon Jerks
D&D for ADHD.
Reveal rooms, draw chaos, and abuse your once-per-round jerk power on the way to 20 gold. No dungeon master. No homework. No mercy.
- 110tiles
- 89jerks
- 104action cards
- 3–8players
The loop
Four moves. Endless betrayal.
Every turn is the same four beats — it's the table that gets weird.
- 1
Roll
Spin the d20 and pray to nobody in particular. The dungeon decides; you just supply the screaming.
- 2
Reveal
Flip a fresh room out of the mist. Could be treasure. Could be spiders. Usually spiders.
- 3
Jeer
Drop an action card on a “friend.” Generosity is a trap and everyone knows it.
- 4
Profit
First to 20 gold earns the tavern’s respect. Briefly. Manners remain optional.
Wander off
Poke around the dungeon
No download. No login. No excuse.
Round up some jerks.
One link, one device, or eight phones — your dungeon, your jerks, your problem.

