The rowdiest tavern table in the realm

Dungeon Jerks

D&D for ADHD.

Reveal rooms, draw chaos, and abuse your once-per-round jerk power on the way to 20 gold. No dungeon master. No homework. No mercy.

  • 110tiles
  • 89jerks
  • 104action cards
  • 3–8players

The loop

Four moves. Endless betrayal.

Every turn is the same four beats — it's the table that gets weird.

  1. 1

    Roll

    Spin the d20 and pray to nobody in particular. The dungeon decides; you just supply the screaming.

  2. 2

    Reveal

    Flip a fresh room out of the mist. Could be treasure. Could be spiders. Usually spiders.

  3. 3

    Jeer

    Drop an action card on a “friend.” Generosity is a trap and everyone knows it.

  4. 4

    Profit

    First to 20 gold earns the tavern’s respect. Briefly. Manners remain optional.

Wander off

Poke around the dungeon

No download. No login. No excuse.

Round up some jerks.

One link, one device, or eight phones — your dungeon, your jerks, your problem.